This was an extremely experimental project involving doing cel shading in blender. Everything in this project was modeled, textured and created by me. Across the walls and areas of this porject are either photos i took, other images i made and soforth. The main issue with this project had things to do with how the camera percieves depth of field in blender, and where exactly the cel shaded lines render in Z Depth, as there were many issues with this later on. Certain cel shaded lines seem to clip through or not appear where they should, and time was extremely short on this project. However, i'm happy with the art style i managed to achieve, as doing it was something i'd never tried before, and i was still getting my feet in a foothold for blender. If i had more time, i'd work with adjusting the z depth data in blender's built in compositing software to hopefully fix the issues with focus on the cel shaded lines, and fix the blender glitching and showing lines through other objects.